Home / Mobile apps
Mobile apps

iOS and Android app development.

I build apps for iOS and Android from a single codebase, so you are not paying twice for two platforms. Store submission included — the part where most projects stall.

What you get

  • One app that runs on both iOS and Android
  • App Store and Google Play submission — listings, icons and screenshots prepared
  • Accounts and login, if your app has users
  • Payments or in-app purchases where the model needs them
  • Analytics, so you can see what users actually do
  • All the code and access to the developer accounts — yours to keep

A good fit if

  • ·You have an app idea and want a first working version before investing further
  • ·You have a website and your customers keep asking for an app
  • ·You need an internal app for your team — requests, reports, on-site inventory
  • ·You have been quoted several thousand euro by an agency for an MVP

Pricing

Starts at €299 and covers the scope described. Anything larger is quoted after a short conversation — all starting prices are here.

What I build it with

React Native with Expo for most projects, Flutter when there is a reason for it. Firebase or Supabase on the backend, depending on what it has to do.

React NativeExpoFlutterFirebaseSupabaseStripe

How it goes

  • 1You describe briefly what you need
  • 2You get a price and a timeline within 24 hours
  • 330% up front so I can start
  • 4I build it and show you progress along the way
  • 570% on delivery, once you have seen it working

Frequently asked questions

Do I need separate iOS and Android apps?
No. I build from one codebase that runs on both, so you pay once. Separate native apps only make sense for heavy graphics or specific hardware.
Who submits the app to the stores?
I prepare and submit it — listings, icons, screenshots and the submission itself. The App Store and Google Play accounts are in your name, because the app is yours. Apple and Google annual fees are paid directly to them.
How long does review take?
Google Play usually clears in a day or two. Apple is slower and stricter — two days to a week, and on a rejection it gets fixed and resubmitted. That window is outside my control, and I say so up front rather than after it happens.

Let's start

Describe the project in a few lines. I reply within 24 hours with a price and a timeline.